00:00
00:00
NeilLad

5 Game Reviews w/ Response

All 22 Reviews

The amount of credits scares me but I won't lie, allowing shitty edits of pngs with clocks on them really sucks. Would've been better for those guys to just scrounge something up in MSpaint like the Hank clock artist did. At least they made the whole thing themselves

Catalystl responds:

I agree that original art pieces are better than shitty png edits, but this is a clock submission so of course there's going to be shitposts. I think that not allowing those would make the collab less fun to partake in, and not match the spirit of clock day.

AKA-38CAUTION responds:

it clock day; they meant to be shitpost

Rip Trackpad users I guess. I can't get past the giant fish part because
A. He instantly makes a B-line toward you and won't stop until he gets caught on something
B. Because he's literally always on your tail there's not enough room to break the wall
C. Using trackpad is basically a death sentence
Please have an option to put the blow up button on the keyboard or something.

YaenGames responds:

Blow up button is ALT on the keyboard

That wasn't really a game.
It was more a still image with a timer on the bottom.
Nothing interesting happens, not even any visual gags or interactable objects. I'm sorry, I don't get the joke.

Ant responds:

Cry about it B)

Not bad
The graphics makes text and visual cues really hard to make out
I had to read the comment to actually understand the battle system, if they explained it in-game that was my own fault but I didn't want to read anything because of the bit-crushed text.
Running is one of THE MOST unreliable things in game because enemies 80& of the time will suck you back into their irresistible grasp and force you to fight them, meaning you could be killed by trying to run away like 10 times.

Extar responds:

You have to be careful when running, you can run through two or more enemies, but they will get a few free hits on you. Still, sometimes it's the only option.
Making the game on Pico-8 means there's only a limited space for the game code, so things like in-game tutorials are often missed out, just to allow space for more gameplay. That's what happened here, I didn't think it was worth spending much time on a tutorial seeing as there'd be so much to explain and realistically the game should only take about 20 minutes to play through anyway. The default Pico-8 font does take a bit of getting used to, I'll admit. Thanks for the review! :)

Kinda like a Henry Stickmin game, but there aren't as many options and the consequences don't have as much slapstick or comedic pacing. Still a fun short time, it's not like I regret playing it, but the timing and pacing of the animation and comedic moments could be better. Also more slapstick would be great. Also the artstyle reminds me of Harvey Beaks.

Butzbo responds:

Thanks! Always appreciate hearing of different experiences of people trying out these jam projects. I'm happy with these results but I agree that there is tons of room to play and explore more with the animation timing.

Fan of: Spongebob Squarepants, Sam and Max, Sonic, Oddworld, Crash Bandicoot, and other nifty stuff.

Age 19, Male

Joined on 3/22/21

Level:
12
Exp Points:
1,556 / 1,600
Exp Rank:
42,357
Vote Power:
5.45 votes
Art Scouts
3
Rank:
Town Watch
Global Rank:
62,442
Blams:
53
Saves:
68
B/P Bonus:
2%
Whistle:
Normal
Trophies:
2
Medals:
478